In all regards, King of the Castle is a near-perfect game. Its specific blend of Reigns and Dungeons & Dragons works surprisingly well, and makes for a really immersive roleplaying experience; I struggle to give it anything other than a perfect score.
Despite its absurdist premise — Kurt works in a rundown shipping facility the size of Manhattan and the height of the Empire State Building, is accompanied by a robot drone with a Scottish accent, and dispatches the most whimsical products imaginable — The Last Worker takes itself as seriously as much as any story can.
It’s not a AAA title, so a certain level of jank and iffy design is to be expected — but for an AA-level studio, Scars Above is worth checking out for those action-adventurers looking for that unique Death Stranding/Dark Souls/Mass Effect amalgamation that this game offers.
In the most recent lineup of prospective space-venturers and pioneers, three entries stand out: Kerbal Space Program 2, The Last Starship, and Plan B: Terraform. These three indie construction sim/management titles came to early access in February and have already made headway.
These titles are defined by significant roots in computational analysis and graph theory, with many variations of the genre spawning from early analytical problems such as the Seven Bridges of Königsberg and five room puzzles as well as practical obstacles that would eventually define the Sokoban theme.
“The character doesn’t speak. You have to be very expressive with just your body, and you get to really play with all of the implicit body language stuff that is active in everyday life and interactions. It really comes to the forefront in a Blue Man Group show when you’re not able to use words and yet you have to carry along a story and make sure the audience is there with you, understanding what you’re trying to put across.”